Sayso is a decision-making app designed to fit seamlessly into the young digital native’s social life. A three-dimensional dice is used as the primary navigation tool to enter possible outcomes for a decision to be made. After sending the query out to your social circle, your friends use the dice to pick the best decision based on their knowledge of your interests or the goals you list in your profile. If none of your friends answer, you can shake the dice to let Sayso decide.


September 2013

Interaction Design
User Experience Design

AAF-KC Bronze Addy
Monsters of Design Student Award